#if !defined(ChestH)
#define ChestH
#include "interactableObject.h"
#include "CONSTANTS.h"
#include <sstream>

class Chest :
	public InteractableObject
{
public:
	Chest::Chest(LPDIRECT3DDEVICE9 device, int ID, ChestsS *chestArray,IXAnimator *XAnim, int* GameStateP, std::string* MessageP);
	~Chest(void);
	void interact();
	int chestID;
	int* GameStateP_;
	ChestsS *ChestArrayP_;
	std::string* MessageP_;
};
#endif

